Vigil of Glory - Part I

A simple user interface, an easy access to the right amount of data and a context-driven game narrative. The way the player decides to shape his company is the way he sees himself in his world.The biggest challenge of this game from the designer point of view is to raise a certain awareness in the player and suggest him the way to look beyond (and before) what is apparently just a collection of numbers.

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A simple user interface, an easy access to the right amount of data and a context-driven game narrative. The way the player decides to shape his company is the way he sees himself in his world.The biggest challenge of this game from the designer point of view is to raise a certain awareness in the player and suggest him the way to look beyond (and before) what is apparently just a collection of numbers.

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