Tremulous

Around 2000, development was started by players of the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Following a long gestation period, Tremulous was originally released as a mod for Quake III Arena in the summer of 2005. id software subsequently released the full source code for its game engine and Tremulous transitioned to a fully standalone title over the following months, eventually leading to an initial release in the spring of 2006.

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Around 2000, development was started by players of the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Following a long gestation period, Tremulous was originally released as a mod for Quake III Arena in the summer of 2005. id software subsequently released the full source code for its game engine and Tremulous transitioned to a fully standalone title over the following months, eventually leading to an initial release in the spring of 2006.

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