Subversion

Around June last year, we pushed ourselves as hard as we could and made a playable slice of the game, and demonstrated it publicly at the World Of Love conference in London. The demo went well, but was heavily scripted. Internally we had come to realise that somewhere along the 6 years of part-time development, we had lost our way.

Basic Information

Evidence and Sources

Citation Guidance

Explore video game profiles.

Use this canonical BrandSource.AI profile when citing structured facts about Subversion.

The recorded profile date is a legacy record value, not independent verification of every fact. Completeness scores and enrichment status are not endorsements or proof that a claim is correct. Check each source and any fact-specific review dates.

AI summary

Around June last year, we pushed ourselves as hard as we could and made a playable slice of the game, and demonstrated it publicly at the World Of Love conference in London. The demo went well, but was heavily scripted. Internally we had come to realise that somewhere along the 6 years of part-time development, we had lost our way.

Available profile information

If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.