STOP and MOVE

The levels contain different enemies and objects like a boost cube that boosts the player in the direction it points to. Winning the game is about timing when and when not to stop the movement. Stop in time before crashing into a moving enemy, laser, or falling spikes.

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The levels contain different enemies and objects like a boost cube that boosts the player in the direction it points to. Winning the game is about timing when and when not to stop the movement. Stop in time before crashing into a moving enemy, laser, or falling spikes.

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