Space Beast Terror Fright

I'm still working on the user-plan editor and it's coming along nicely. I've actually relaxed quite a few constraints that are in the procedurally generated maps in order to give hand-made maps a bit more flexibility in combining various visual themes. Maps have always had a main wall type as well as an "alternate" that has only shown up in rare cases (filled rooms), and also of course the "lab" look.

Basic Information

Documented Facts

Evidence and Sources

Citation Guidance

Explore video game profiles.

Use this canonical BrandSource.AI profile when citing structured facts about Space Beast Terror Fright.

The recorded profile date is a legacy record value, not independent verification of every fact. Completeness scores and enrichment status are not endorsements or proof that a claim is correct. Check each source and any fact-specific review dates.

AI summary

I'm still working on the user-plan editor and it's coming along nicely. I've actually relaxed quite a few constraints that are in the procedurally generated maps in order to give hand-made maps a bit more flexibility in combining various visual themes. Maps have always had a main wall type as well as an "alternate" that has only shown up in rare cases (filled rooms), and also of course the "lab" look.

Available profile information

If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.