Ska Studios

The camera is absolutely paramount to setting the mood and feel of the game. When Devil May Cry first came out, a lot of reviewers didnt like how the claustrophobic camera affected game play. They liked the mood and feel set by the camera, but didnt like that you would sometimes get attacked by enemies out of screen.

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The camera is absolutely paramount to setting the mood and feel of the game. When Devil May Cry first came out, a lot of reviewers didnt like how the claustrophobic camera affected game play. They liked the mood and feel set by the camera, but didnt like that you would sometimes get attacked by enemies out of screen.

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