Roguebreaker

Youve got the Layout, which comes in the HorizontalLinear/VerticalLinear and Relative Layout. The first two are just shoved in, and dealt with concretely (Ill have to learn more, but it seems like setPosition(10, 10) moves it 10, 10 from where it should be in line). Relative positioning means that the widgetll be placed 10, 10 away from whichever widget it was set by setRelativeToWidgetName; if that doesnt work, youll need to use setAlign with something like ui::RelativeAlign::PARENT_TOP_CENTER_

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Youve got the Layout, which comes in the HorizontalLinear/VerticalLinear and Relative Layout. The first two are just shoved in, and dealt with concretely (Ill have to learn more, but it seems like setPosition(10, 10) moves it 10, 10 from where it should be in line). Relative positioning means that the widgetll be placed 10, 10 away from whichever widget it was set by setRelativeToWidgetName; if that doesnt work, youll need to use setAlign with something like ui::RelativeAlign::PARENT_TOP_CENTER_

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