Reframed

Ive released several mods and missions to Thief : Deadly Shadows and Unreal Tournament series and started the Solarix Project in late 2011. I managed to release Solarix in 2015 , after 3 years of intense circulation through mazes of indie-game development. After Solarix, I led the project De-Void as producer and as its sole designer, and released De-Void in 2016.

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Ive released several mods and missions to Thief : Deadly Shadows and Unreal Tournament series and started the Solarix Project in late 2011. I managed to release Solarix in 2015 , after 3 years of intense circulation through mazes of indie-game development. After Solarix, I led the project De-Void as producer and as its sole designer, and released De-Void in 2016.

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