Project Possession

Our core discipline is creating realistic Assets from Concept Art, Modeling, Texturing, Rigging, Animation and Engine Master Material. Unreal Engine has been our main development engine since 2005. If we had to pinpoint a superpower that would be our commitment towards always remembering we’re a game development studio, therefore every asset we produce should be produced and evaluated with the engine in mind, always thinking about the end product and not something in isolation.

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Our core discipline is creating realistic Assets from Concept Art, Modeling, Texturing, Rigging, Animation and Engine Master Material. Unreal Engine has been our main development engine since 2005. If we had to pinpoint a superpower that would be our commitment towards always remembering we’re a game development studio, therefore every asset we produce should be produced and evaluated with the engine in mind, always thinking about the end product and not something in isolation.

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