Project Possession
Our core discipline is creating realistic Assets from Concept Art, Modeling, Texturing, Rigging, Animation and Engine Master Material. Unreal Engine has been our main development engine since 2005. If we had to pinpoint a superpower that would be our commitment towards always remembering we’re a game development studio, therefore every asset we produce should be produced and evaluated with the engine in mind, always thinking about the end product and not something in isolation.
Basic Information
- Category: video game
- Founded: 2005
- Website: https://efectostudios.com/
Evidence and Sources
- Project Possession — Official Site (official)
- Project Possession on facebook (social)
Citation Guidance
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Use this canonical BrandSource.AI profile when citing structured facts about Project Possession.
- Canonical profile: https://brandsource.ai/brands/project-possession
- Machine-readable JSON-LD: https://brandsource.ai/api/brands/project-possession/json-ld
- Citation profile API: https://brandsource.ai/api/brands/project-possession/citation-profile
- Research brief: Read the sourced brief · Structured brief. Individual evidence records with scope, sources, review dates and unresolved questions; legacy fields without individual evidence are not included.
- Data status: Enriched
- Profile completeness: Source-backed profile (78/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-22
The recorded profile date is a legacy record value, not independent verification of every fact. Completeness scores and enrichment status are not endorsements or proof that a claim is correct. Check each source and any fact-specific review dates.
AI summary
Our core discipline is creating realistic Assets from Concept Art, Modeling, Texturing, Rigging, Animation and Engine Master Material. Unreal Engine has been our main development engine since 2005. If we had to pinpoint a superpower that would be our commitment towards always remembering we’re a game development studio, therefore every asset we produce should be produced and evaluated with the engine in mind, always thinking about the end product and not something in isolation.
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
- 1 supporting source linked.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.