Nuclear Blaze
Ive been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel. I’ve been making games since I was 7 or 8 years old, thanks to my big brother who, one day, taught me how to use ST Basic. After a few years, I switched to Omikron basic, then Turbo Pascal, C, and later, Flash.
Basic Information
- Category: video game
- Website: https://deepnight.net
Documented Facts
- Email: games@deepnight.net (No linked source recorded for this statement.)
Evidence and Sources
- Nuclear Blaze — Official Website (official)
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- Data status: Enriched
- Profile completeness: Source-backed profile (77/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-22
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AI summary
Ive been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel. I’ve been making games since I was 7 or 8 years old, thanks to my big brother who, one day, taught me how to use ST Basic. After a few years, I switched to Omikron basic, then Turbo Pascal, C, and later, Flash.
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
- 1 structured fact available for extraction.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.