Museum of All Things

I developed the Museum of All Things in the Godot game engine. I modeled assets for the museum in Blender. Textures used for materials in the museum were taken from AmbientCG which releases their textures under a CC0 License.

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I developed the Museum of All Things in the Godot game engine. I modeled assets for the museum in Blender. Textures used for materials in the museum were taken from AmbientCG which releases their textures under a CC0 License.

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