Ishmael

Im always interested in bringing unusual lenses and inputs to my game design processparticularly in an effort to make games about the “other sides” of human experience: the subjective side, the interior side, the relational side, the spiritual side. Not only “What happens when two objects collide?” (what many videogames have historically been about) but also: “Why does death so catch us by surprise, and why love?

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Im always interested in bringing unusual lenses and inputs to my game design processparticularly in an effort to make games about the “other sides” of human experience: the subjective side, the interior side, the relational side, the spiritual side. Not only “What happens when two objects collide?” (what many videogames have historically been about) but also: “Why does death so catch us by surprise, and why love?

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