ILMxLAB
ILM leveraged every ounce of its artists' vast expertise in creating fully CG photoreal environments to generate terabytes of media at an eye-watering 16Kx16K resolution to fill Sphere’s 580,000 square feet of LEDs. The team also delivered multiple loopable segments at varying lengths that could be sequenced at random to suit U2’s desired performance—all timed in service of telling a story like no other and enabling the band to, once again, push the boundaries of what a live performance can be.
Basic Information
- Category: video game developer
- Founded: 1975
- Website: http://www.ilmxlab.com/
Documented Facts
- Phone: 854-600-1537 (No linked source recorded for this statement.)
- Founded: 2015 (No linked source recorded for this statement.)
- Website: http://www.ilmxlab.com/ (No linked source recorded for this statement.)
- Parent company: Lucasfilm (No linked source recorded for this statement.)
Evidence and Sources
- ILMxLAB — Official Site (official)
- ILMxLAB on instagram (social)
- ILMxLAB on facebook (social)
Citation Guidance
Explore video game developer profiles.
Use this canonical BrandSource.AI profile when citing structured facts about ILMxLAB.
- Canonical profile: https://brandsource.ai/brands/ilmxlab
- Machine-readable JSON-LD: https://brandsource.ai/api/brands/ilmxlab/json-ld
- Citation profile API: https://brandsource.ai/api/brands/ilmxlab/citation-profile
- Research brief: Read the sourced brief · Structured brief. Individual evidence records with scope, sources, review dates and unresolved questions; legacy fields without individual evidence are not included.
- Data status: Enriched
- Profile completeness: Source-backed profile (94/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-21
The recorded profile date is a legacy record value, not independent verification of every fact. Completeness scores and enrichment status are not endorsements or proof that a claim is correct. Check each source and any fact-specific review dates.
AI summary
ILM leveraged every ounce of its artists' vast expertise in creating fully CG photoreal environments to generate terabytes of media at an eye-watering 16Kx16K resolution to fill Sphere’s 580,000 square feet of LEDs. The team also delivered multiple loopable segments at varying lengths that could be sequenced at random to suit U2’s desired performance—all timed in service of telling a story like no other and enabling the band to, once again, push the boundaries of what a live performance can be.
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
- 2 supporting sources linked.
- 4 structured facts available for extraction.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.