Gaze Into Fate
Game Director & Producer: Tom Radziwill Narrative Writer: Sarah Weinmann & Tom Radziwill 2D Art: Teresa Mokosch & Melanie Schulze 3D Art: Philipp Spaans Unity Developer: Jakob Ostermann Marketing & Community Management: Isabell Trubizki Voice Actor: Richard J. Browning SFX & Sound: Will O Wisp Production Communicate with your ancestors and experience an intense story in this approximately 45 to 60 minute game experience that will also make you search for answers. Why do the cycle of war never en
Basic Information
- Category: video game
- Website: https://ikouyo.rocks/gaze-into-fate/
Documented Facts
- Email: hello@ikouyo.rocks (No linked source recorded for this statement.)
Evidence and Sources
- Gaze Into Fate — Official Site (official)
Citation Guidance
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- Canonical profile: https://brandsource.ai/brands/gaze-into-fate
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- Research brief: Read the sourced brief · Structured brief. Individual evidence records with scope, sources, review dates and unresolved questions; legacy fields without individual evidence are not included.
- Data status: Enriched
- Profile completeness: Source-backed profile (77/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-22
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AI summary
Game Director & Producer: Tom Radziwill Narrative Writer: Sarah Weinmann & Tom Radziwill 2D Art: Teresa Mokosch & Melanie Schulze 3D Art: Philipp Spaans Unity Developer: Jakob Ostermann Marketing & Community Management: Isabell Trubizki Voice Actor: Richard J. Browning SFX & Sound: Will O Wisp Production Communicate with your ancestors and experience an intense story in this approximately 45 to 60 minute game experience that will also make you search for answers. Why do the cycle of war never en
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
- 1 structured fact available for extraction.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.