Gameplay First

So when we found out Moregames Entertainment is making a new iDracula game and we can help them, it was a no-brainer for us to participate in this project. Our part of the job was to connect their already working prototype with our engine, update our engine to support PC(Steam) and consoles as well as publish the game on consoles. We ended up doing quite a bit more than this we implemented a new collision/physics system, upgraded our engine to use new shaders to support all that eye candy you sh

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So when we found out Moregames Entertainment is making a new iDracula game and we can help them, it was a no-brainer for us to participate in this project. Our part of the job was to connect their already working prototype with our engine, update our engine to support PC(Steam) and consoles as well as publish the game on consoles. We ended up doing quite a bit more than this we implemented a new collision/physics system, upgraded our engine to use new shaders to support all that eye candy you sh

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