Escape Room - Der kranke Kollege
In early 2015, I talked to a friend of mine (Moritz) about making games and we decided to direct our passion for games to the creative side and started developing our first game called The Slurping Dead. The main goal of the game was to learn the basics of the whole production cycle, especially developing with Unity, but also modeling assets, transferring gameplay ideas from the brain to code, and hopefully making the game available for players. Obviously, with a day job and families, there was
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- Category: video game
- Website: http://bitbeast-games.com/
Documented Facts
- Email: info@bitbeast-games.com (No linked source recorded for this statement.)
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- Data status: Enriched
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- Recorded profile date: 2026-04-22
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In early 2015, I talked to a friend of mine (Moritz) about making games and we decided to direct our passion for games to the creative side and started developing our first game called The Slurping Dead. The main goal of the game was to learn the basics of the whole production cycle, especially developing with Unity, but also modeling assets, transferring gameplay ideas from the brain to code, and hopefully making the game available for players. Obviously, with a day job and families, there was
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