Cursed Lands

The game plays like a RPG with an innovative social talent system that lets you take advantage of your enemies' personalities. You can bluff, intimidate, coerce, or reason with your foes to force them to flee. Negotiate a ceasefire to end things peacefully — or take advantage of your foes' weakness after you've lulled them into a false sense of safety.

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The game plays like a RPG with an innovative social talent system that lets you take advantage of your enemies' personalities. You can bluff, intimidate, coerce, or reason with your foes to force them to flee. Negotiate a ceasefire to end things peacefully — or take advantage of your foes' weakness after you've lulled them into a false sense of safety.

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