Creed: Rise to Glory
Creed: Rise to Glory™ features Survios’ newest VR innovation: Phantom Melee Technology, designed to make melee combat feel truly impactful. Responsive Control and Virtual Stamina utilizes strategic desynchronization of player avatars to mimic the real-life effects of throwing and taking punches in the ring, such as the out-of-body sensation of getting staggered or knocked out, or the strain of fatigue after delivering a frantic flurry of blows to your opponent. Scroll down The Story
Basic Information
- Category: video game
- Website: https://survios.com/creed/
Documented Facts
- Email: hero-fg@2x.png (No linked source recorded for this statement.)
Evidence and Sources
- Creed: Rise to Glory — Official Site (official)
- Creed: Rise to Glory on instagram (social)
- Creed: Rise to Glory on facebook (social)
Citation Guidance
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Use this canonical BrandSource.AI profile when citing structured facts about Creed: Rise to Glory.
- Canonical profile: https://brandsource.ai/brands/creed-rise-to-glory
- Machine-readable JSON-LD: https://brandsource.ai/api/brands/creed-rise-to-glory/json-ld
- Citation profile API: https://brandsource.ai/api/brands/creed-rise-to-glory/citation-profile
- Research brief: Read the sourced brief · Structured brief. Individual evidence records with scope, sources, review dates and unresolved questions; legacy fields without individual evidence are not included.
- Data status: Enriched
- Profile completeness: Source-backed profile (85/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-22
The recorded profile date is a legacy record value, not independent verification of every fact. Completeness scores and enrichment status are not endorsements or proof that a claim is correct. Check each source and any fact-specific review dates.
AI summary
Creed: Rise to Glory™ features Survios’ newest VR innovation: Phantom Melee Technology, designed to make melee combat feel truly impactful. Responsive Control and Virtual Stamina utilizes strategic desynchronization of player avatars to mimic the real-life effects of throwing and taking punches in the ring, such as the out-of-body sensation of getting staggered or knocked out, or the strain of fatigue after delivering a frantic flurry of blows to your opponent. Scroll down The Story
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
- 2 supporting sources linked.
- 1 structured fact available for extraction.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.