Crash Drive 2

Between 2010 and 2011, while I was wrapping up my university studies, M2H also created and released a few tools on the brand-new Unity Asset Store, sharing some of our know-how with other developers. For my Bachelor’s project I created a prototype 3D multiplayer game – essentially a modernized version of Syrnia but in 3D. My main focus was on the networking side: how to synchronize players in a shared world and keep the experience smooth and reliable.

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Between 2010 and 2011, while I was wrapping up my university studies, M2H also created and released a few tools on the brand-new Unity Asset Store, sharing some of our know-how with other developers. For my Bachelor’s project I created a prototype 3D multiplayer game – essentially a modernized version of Syrnia but in 3D. My main focus was on the networking side: how to synchronize players in a shared world and keep the experience smooth and reliable.

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