Card City Nights

I decided to keep the scripting hardcoded instead of interpreting an external file. The good thing about this is that if we want to we can reach all of the other game code to do some crazy special programming if we want to. The negative is that we can't reload the script during play of the game and we have to recompile the game every time we want to try something new.

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I decided to keep the scripting hardcoded instead of interpreting an external file. The good thing about this is that if we want to we can reach all of the other game code to do some crazy special programming if we want to. The negative is that we can't reload the script during play of the game and we have to recompile the game every time we want to try something new.

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