AudioGaming

AudioMotors is our flagship engine resynthesis solution, consisting of a DAW-based Authoring Tool and a dedicated Middleware Plugin. The Authoring Tool creates optimized audio models directly from your recordings, which are then loaded into the Middleware Plugin (FMOD, Wwise) or Game Engine (Unreal, Unity, Godot) to provide seamless, real-time RPM control. This workflow bypasses the limitations of static samples, delivering high-performance.

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AudioMotors is our flagship engine resynthesis solution, consisting of a DAW-based Authoring Tool and a dedicated Middleware Plugin. The Authoring Tool creates optimized audio models directly from your recordings, which are then loaded into the Middleware Plugin (FMOD, Wwise) or Game Engine (Unreal, Unity, Godot) to provide seamless, real-time RPM control. This workflow bypasses the limitations of static samples, delivering high-performance.

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