Almost Alive

Making a tactical real-time combat system in an awesome role-playing game was the first major goal. Combat mechanics are based upon attributes and skills that will increase aiming speed and adjust accuracy depending on movement, firearm recoil, and too many other factors to list here. Two in one, a fast paced combat system for swarm type enemies (mutant zombies…), your characters can move while shooting and a cover and more tactical system for smarter opponents.

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Making a tactical real-time combat system in an awesome role-playing game was the first major goal. Combat mechanics are based upon attributes and skills that will increase aiming speed and adjust accuracy depending on movement, firearm recoil, and too many other factors to list here. Two in one, a fast paced combat system for swarm type enemies (mutant zombies…), your characters can move while shooting and a cover and more tactical system for smarter opponents.

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