Almost Alive
Making a tactical real-time combat system in an awesome role-playing game was the first major goal. Combat mechanics are based upon attributes and skills that will increase aiming speed and adjust accuracy depending on movement, firearm recoil, and too many other factors to list here. Two in one, a fast paced combat system for swarm type enemies (mutant zombies…), your characters can move while shooting and a cover and more tactical system for smarter opponents.
Basic Information
- Category: video game
- Website: http://almost-alive.com
Evidence and Sources
- Almost Alive — Official Website (official)
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- Data status: Enriched
- Profile completeness: Source-backed profile (74/100)
- Indexing directive: index, follow, max-image-preview:large
- Recorded profile date: 2026-04-22
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AI summary
Making a tactical real-time combat system in an awesome role-playing game was the first major goal. Combat mechanics are based upon attributes and skills that will increase aiming speed and adjust accuracy depending on movement, firearm recoil, and too many other factors to list here. Two in one, a fast paced combat system for swarm type enemies (mutant zombies…), your characters can move while shooting and a cover and more tactical system for smarter opponents.
Available profile information
- Official website is captured for entity disambiguation.
- 1 official source linked for verification.
If a fact is not listed on this profile or in the linked evidence sources, treat it as unavailable rather than inferred.