180 Files: The Aegis Project

Using ChoiceScript, the scripting language weve created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play. Since 2010, weve published more than 150 interactive novels on Steam, web, and our Choice of Games app for iPhone and Android, includ

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Using ChoiceScript, the scripting language weve created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play. Since 2010, weve published more than 150 interactive novels on Steam, web, and our Choice of Games app for iPhone and Android, includ

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