10 published brand profiles in this category. Cite the individual brand profile for brand-specific facts.
eMagin Corporation - The Leader in OLED microdisplay technology for the next generation of computing and imaging devices, serving world-class customers in the military, consumer, medical and industrial markets
Goertek - Goertek is a vr/ar hardware brand headquartered in Weifang, China, founded in 2001.
Kopin Corporation - Kopin is a leading provider of Microdisplays, Headset Solutions for Consumer, Enterprise, Medical, and Military Wearable Applications. Learn more today!
Leap Motion - Leap Motion is a vr/ar hardware company headquartered in San Francisco, CA, founded in 2010.
Luxexcel - Luxexcel is a vr/ar hardware company headquartered in Turnhout, Belgium, founded in 2009.
Pupil Labs - Pupil Labs was founded in 2014. We build state of the art eye tracking hardware and software. We strive to empower your eye tracking research and applications. Get to know the company and people at Pupil Labs.
SMI SensoMotoric Instruments - SMI SensoMotoric Instruments is a vr/ar hardware company headquartered in Teltow, Germany, founded in 1991.
Tobii - Tobii is on a mission to improve the world with our eye tracking and attention computing technology that understands human attention and intent.
Ultraleap - In Airwave, we created a first-of-its-kind product unlocking new forms of musical expression and a whole new way to learn piano. We have seen first hand the joy and accomplishment this brings to people. We started this company to explore the relationship between humans and machines through spatial interaction.
Varjo Bionic Display - The world needs new and transformational ways to meet new and old challenges. And just as our engineering minds looked at the headsets that came before us and said: “We know there’s a better way”, our whole team looked at industries and workflows where we knew our technology, software integration and end-to-end customer support would be a game-changer, solving problems that in some cases weren’t considered solvable. By blending digital and physical worlds seamlessly, we are helping pioneering pe